What is the point of another python editor?
As we started building a game engine that uses Python as its scripting language, we found that
the existing debuggers were missing a few features that we needed. The most significant of these
was that our games would be running in full screen mode and we needed to be able to debug them on
another machine - thus the need for a remote debugger. With the discovery of the excellent scintilla
source editing control, we very quickly found that we had a debugger/editor that we preferred over
other python editing options.
How do I get started using the program
Get the zipped binaries from the files section of the hapdebugger project page.
How do I get the source?
The zipped source is also available from the
files section of the hapdebugger project page.
What platforms are supported
Currently only Win2K is supported. The remote portion of the debugger is intended to be ported to other platforms and a MacOS version is planned.
What tools are needed
The project is intended to be built using Microsoft's Visual C++ 6.0.