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HAP Debugger Frequently Asked Questions

  1. What is Humongous Entertaiment?
    Check out our website:

  2. What is the point of another python editor?
    As we started building a game engine that uses Python as its scripting language, we found that the existing debuggers were missing a few features that we needed. The most significant of these was that our games would be running in full screen mode and we needed to be able to debug them on another machine - thus the need for a remote debugger. With the discovery of the excellent scintilla source editing control, we very quickly found that we had a debugger/editor that we preferred over other python editing options.

  3. How do I get started using the program
    Get the zipped binaries from the files section of the hapdebugger project page.

  4. How do I get the source?
    The zipped source is also available from the files section of the hapdebugger project page.

  5. What platforms are supported
    Currently only Win2K is supported. The remote portion of the debugger is intended to be ported to other platforms and a MacOS version is planned.

  6. What tools are needed
    The project is intended to be built using Microsoft's Visual C++ 6.0.

  • SourceForge Project Site

    07 January 2002 - NAJ Created initial FAQ

    Copyright © 2001 by Humongous Entertainment